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Bombanana Wiki

Modules

Every module on the bomb, explained from the point of view of each role. Set your role in the header to open the right tab first.

All rule tables

15 modules

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  • Four buttons, each with a lamp and a display. The lamp colour says how often to press.
    BlindDeafMuteDraft
  • Three or four coloured cables and one active light. The count and the light pick the colour to cut; the team turns it into a position.
    BlindDeafMuteLevel 1Draft
  • Four coloured sliders, each to be moved up or down according to its colour. Not to be confused with the Chaos Slider.
    BlindDeafMuteLevel 2Draft
  • An equation, a shuffled Braille keypad and a hidden LED. Enter the result first; then colour and parity pick one final key.
    BlindDeafMuteLevel 5Draft
  • Four arrows around a Braille number, plus one LED. Number and colour pick the arrow; the panel may ask several times.
    BlindDeafMuteLevel 4Draft
  • Two dials with a Braille digit each and one lamp. Turn both arrows to the directions the Direction table gives, then press ENTER.
    BlindDeafMuteDraft
  • A digit on a screen and one heated button. Together they pick which coloured button to press, four stages long.
    BlindDeafMuteDraft
  • Seven keys, a Braille octave number and one coloured light. Together they pick a four-note sequence from the manual.
    BlindDeafMuteLevel 9Draft
  • Nine buttons, one of them sounds. Its Braille number and colour point to a pattern of positions to press.
    BlindDeafMuteLevel 11Draft
  • A pointer circles four symbols, one of which hums. Four stages, each asking for one of three coloured buttons depending on the symbol.
    BlindDeafMuteLevel 8Draft
  • Four rings, each with a symbol and a lamp. Symbol and lamp colour give the digit to set on each ring, then ENTER.
    BlindDeafMuteDraft
  • Four digit sockets, each humming a five-signal Morse pattern. Decode every socket to a digit, then press ENTER once.
    BlindDeafMuteLevel 21Draft
  • Four switches, each with a coloured light above and a Braille digit below, plus ENTER. The colour order picks the rule set, the digits decide up or down.
    BlindDeafMuteLevel 16Draft
  • A Braille number picks the map in the manual. Steer the red dot to the green light with the direction pad, one step at a time.
    BlindDeafMuteLevel 18Draft
  • A Simon-style pad. One button heats up each stage; the manual turns it into a press, and every stage repeats all earlier presses first.
    BlindDeafMuteLevel 23Draft