All rule tables
Every reconstructed table on one page, for a quick look during a Custom-mode practice run or to print.
Tables as seen in players' manual screenshots (game version 1.0.1), not yet checked by the wiki team. Parts of the manual are randomised per session; the manual in the mute player's hands always wins.
Cable
| Cables | Light Red | Light Blue | Light Green | Light Yellow |
|---|---|---|---|---|
| 3 | cut Blue | cut Green | cut Yellow | cut Red |
| 4 | cut Green | cut Yellow | cut Red | cut Blue |
Rows confirmed by two players' manual screenshots (1.0.1); the demo-build store screenshot had them swapped. Column order can differ per session.
Direction
| Number | Red | Blue | Green | Yellow |
|---|---|---|---|---|
| 1 / 4 | up | right | left | down |
| 2 / 7 | right | down | up | left |
| 3 / 5 | left | up | right | up |
| 6 / 8 | up | left | down | right |
| 9 | down | up | left | right |
Confirmed by two players' manual screenshots, including the row for 8. Four stages, a wrong press resets the input. Left and right as the blind player faces the bomb.
Calculator
| LED | Raw result odd | Raw result even |
|---|---|---|
| Red | 3 | 5 |
| Green | 2 | 9 |
| Blue | 0 | 1 |
| Yellow | 7 | 0 |
Enter the raw result first; the LED only lights up afterwards. Zero counts as even and is a valid final key.
Switch
| Colour order (left to right) | Switch 1 | Switch 2 | Switch 3 | Switch 4 |
|---|---|---|---|---|
| Red, Green, Blue, Yellow | odd ↑ / even ↓ | 1 2 6 9 ↑ / 3 4 7 8 ↓ | above 5 ↑ / below 5 ↓ | above red's digit ↑ / below ↓ |
| Green, Blue, Yellow, Red | above 5 ↑ / below 5 ↓ | odd ↑ / even ↓ | above red's digit ↑ / below ↓ | 1 2 6 9 ↑ / 3 4 7 8 ↓ |
| Red, Yellow, Blue, Green | above 5 ↑ / below 5 ↓ | above red's digit ↑ / below ↓ | 1 2 6 9 ↑ / 3 4 7 8 ↓ | odd ↑ / even ↓ |
True means UP, false means DOWN, then ENTER once. The manual holds exactly these three tables and gives no rule for a 5 under the 5-tests or a digit equal to red's.
Piano
| Octave | Red | Yellow | Green | Blue |
|---|---|---|---|---|
| 1 | C D E C | C E G C | C D E F | E E F G |
| 2 | G E E F | F A C F | G A B C | A E A B |
| 3 | C C G G | G B D G | E F G A | C D C E |
| 4 | E D C D | E C D G | D F A D | G C G E |
| 5 | A B C A | A G A F | C G C G | B G A B |
| 6 | G F E D | B A G F | F E D C | D E D C |
| 7 | B F G A | D C B A | G B A G | A B A G |
Confirmed by two players' manual screenshots. Key positions from the left: C = 1 … B = 7.
Soundboard
| Number | Red | Green | Yellow | Blue |
|---|---|---|---|---|
| 1 | TL TC ML BR | TL MC BC BR | TC ML MR BC | TR ML MC BC |
| 2 | TC ML MR BR | TC TR ML BC | TL TC MC BR | TL MR BL BR |
| 3 | TL TR MC BL | TR ML MC BL | TR MC BL | TC ML MC MR |
| 4 | TL TC MR BC | TL MR BL BC | TC TR ML BC | TL TR MC BL BR |
| 5 | TL TC TR MR BL BR | TL TC ML MC BR | TL TR ML MC MR | TC TR ML MR BR |
| 6 | TC ML MC BL BC | TC MC MR BL BC BR | TR ML MC BC BR | TL ML MC MR BR |
| 7 | TL ML MR BC BR | TL TC TR MR BC | TL MC BC BR | TR MC MR BL BC |
| 8 | TC TR ML MC MR BR | ML MC MR BL BC BR | TC ML MC MR BC | TL TC MC BL BC |
| 9 | TL TC TR ML MR BL BC | TL TC TR ML MC BL BC BR | TL TC TR MC BL BC BR | TL TR ML MC MR BC BR |
Press every listed position in reading order unless the manual says otherwise. TL = top-left, TC = top-centre, TR = top-right, ML = middle-left, MC = centre, MR = middle-right, BL = bottom-left, BC = bottom-centre, BR = bottom-right.
Symbol
| Symbol | Stage 1 | Stage 2 | Stage 3 | Stage 4 |
|---|---|---|---|---|
| Triangle with a bar | Green | Yellow | Red | Yellow |
| Inverted triangle with a bar | Red | Green | Yellow | Red |
| Bow tie | Yellow | Red | Green | Green |
| Rounded hourglass | Green | Red | Yellow | Green |
| Square with circle inside | Yellow | Green | Red | Red |
| Circle with square inside | Red | Yellow | Green | Yellow |
| Circle with vertical bar | Green | Yellow | Red | Red |
| Phi | Red | Green | Yellow | Green |
| Filled star | Yellow | Red | Green | Yellow |
| Outline star | Green | Red | Yellow | Red |
From two players' manual screenshots (1.0.1). Buttons are green, yellow and red; a wrong press resets the input.
Monkey-Says
| Stage | Heated Red | Heated Blue | Heated Green | Heated Yellow |
|---|---|---|---|---|
| 1 | Blue | Yellow | Red | Green |
| 2 | Yellow | Green | Blue | Red |
| 3 | Green | Red | Yellow | Blue |
| 4 | Red | Green | Yellow | Blue |
From two players' manual screenshots (1.0.1). Every stage replays all earlier presses first.
Morse
| Digit | Pattern | Digit | Pattern |
|---|---|---|---|
| 0 | – – – – – | 5 | · · · · · |
| 1 | · – – – – | 6 | – · · · · |
| 2 | · · – – – | 7 | – – · · · |
| 3 | · · · – – | 8 | – – – · · |
| 4 | · · · · – | 9 | – – – – · |
Five signals per digit; the fifth decides between 4 and 5 or 9 and 0.
Buttons
| Lamp | Presses |
|---|---|
| Green | 5 |
| Red | 3 |
| Yellow | 1 |
| Blue | 9 |
New in 1.1.0, from one player's manual screenshot.
Hot Buttons
| Digit | Heated Red | Heated Yellow | Heated Green | Heated Blue |
|---|---|---|---|---|
| 1, 5, 9 | Yellow | Red | Blue | Green |
| 2, 6 | Red | Blue | Green | Yellow |
| 3, 7 | Blue | Green | Yellow | Red |
| 4, 8 | Green | Yellow | Red | Blue |
New in 1.1.0, from one player's manual screenshot. Rows repeat every four digits.
Rotation
New in 1.1.0. Uses the Direction table above for both dials with the same lamp colour.
New in 1.1.0. Uses the Direction table above for both dials with the same lamp colour.
Lock
| Symbol | Red | Blue | Green | Yellow |
|---|---|---|---|---|
| Triangle with a bar | 9 | 9 | 4 | 4 |
| Inverted triangle with a bar | 4 | 4 | 2 | 2 |
| Bow tie | 3 | 1 | 6 | 5 |
| Rounded hourglass | 8 | 6 | 7 | 3 |
| Square with circle inside | 2 | 3 | 2 | 2 |
| Circle with square inside | 5 | 5 | 8 | 1 |
| Circle with vertical bar | 1 | 7 | 5 | 4 |
| Phi | 3 | 8 | 8 | 7 |
| Filled star | 1 | 9 | 3 | 6 |
| Outline star | 9 | 6 | 7 | 1 |
New in 1.1.0, from one player's manual screenshot read from a small image; a cell may be misread.