Guides
Role guides, communication strategies and general knowledge about the game.
General
- How a Round WorksModes, timers, mistakes, module pools and which level introduces what.Updated Oct 11, 2026
- Chaos ElementsSlider, Pressure and Alarm cannot be solved, only kept under control. How each one behaves and who should own it.Updated Oct 11, 2026
- GlossaryThe words this wiki uses for parts of the game, so that callouts and pages mean the same thing.Updated Oct 11, 2026
Roles
- Playing BlindThe only player who can touch the bomb. What you see, what you hear, and how to work by position instead of colour.BlindUpdated Oct 11, 2026
- Playing DeafYou see the whole bomb and you are the only voice the blind player hears. The game mutes everyone else for you.DeafUpdated Oct 11, 2026
- Playing MuteYou hold the manual and hear everything, but the game disables your microphone. Your answers travel by gesture.MuteUpdated Oct 11, 2026
Strategies
- The Communication TriangleWho can hear whom, who can see whom, and the one loop that makes every module a routing problem.Updated Oct 11, 2026
- A Sign Vocabulary That WorksA small, fixed set of gestures for the mute player, agreed before the timer runs, that covers every module on the bomb.Updated Oct 11, 2026
- Who Should Play Which RoleWhat each seat demands, who tends to be good at it, when to rotate, and how to make a lobby of strangers work.Updated Oct 11, 2026